They only took one of our 3D cam builds during the race on Sunday. There were several reasons for this. The biggest reason has to do with technology:
Since the virtual racing is all based on instantaneous data that we're getting from the cars that tells us WHERE on the track they are - if something goes wrong with that data - the computer does not know where the car is (that the data is linked to) and so the car simply does not appear on the screen. There's no other way to do that when you think about it. You can't just guess and then manually put into the computer where you think the race car is at that moment.
Well, if you're a big race fan, you'll know that the "in car" cameras for most of the top guys were switched from standard definition to High Definition for this this year. All of the information from that camera in the car has to be transmitted to a receiver via radio frequency. Of course, a high definition camera has more data to transmit than a standard definition camera.
The antenna that this is transmitted from is located close to the antenna that our data is transmitted from (and has been for years). In the past, we've worked with transmission filters that reduce or eliminate interferance from the camera transmission. When they changed cameras, they also changed the transmission hubs and frequency that they transmit on and we didn't find out until Saturday night that this was causing us to lose our data. You can imagine what a big deal this was to us. We had been there for almost 3 weeks preparing for the races (with the Daytona 500 being the grandpappy of them all) and then the very data that all of our products are based on is being squashed as it tries to leave the car.
Well, this is why Sportvision brought the Geniuses out for the first race. They were able to work a 'patched' plan that allowed for most of our data on most of the cars to make it to us - BUT still not all data from all the cars.
So when you consider that we never had data on Tony Steward (car 20) the whole night and we were intermittant on data with many of the other top guys, all of our attempts to build a good replay in 3D would be without a key car in the rendering.
The one build (clip) that did make it to air was acceptable, but I think far from exciting. I'm sure it'll improve at future races.